Display Picture of Mickehh

Nader Youssef

Based in SF, California

Rigid Bond
I love you but
Dinaura
Home (An unfinished project)
Then and Now
Dear Mayor
An Appealing Story
ElMasna3

Rigid Bond

Rigid Bond

A mobile puzzle game made with Unity where you control two pieces bound together.
- Designed and tested over 75 levels.
- Scripted game systems including controls, animations, level generation, IAP, Ads and more.
- Built editor tools to streamline testing and debugging of in-game content.

Projects and Roles

Previous freelance work

GameRole
Mushroom FarmGame Design (Economy)
Safety Way (Board Game)Game Design
Here is Safe (Board Game)Game Design
The FactoryGame Design/Programming

Previous personal projects

GameRole
Rigid Bond (solo project)Game Design/Level Design
Dear MayorGame Design/Narrative Design/Code/Art/Writing
I love you, but.. (solo project)Game Design/Writing
Then and Now (solo project)Game Design/Narrative Design/Writing
Shrines of the Gods (solo project)Game Design/Narrative Design/Writing
An Appealing StoryNarrative Design/Writing/Programming

Contact

Feel free to reach out and have a chat!
You can find me on twitter, feel free to send me a DM or an email.

Two board games made with The Deutsche Gesellschaft für Internationale Zusammenarbeit GmbH (GIZ)'s Labour Market Access Project (LMAP) in Egypt. As serious games targeting Egyptian factory workers to raise awareness on certain subjects like sexual harassment, work ethics, the importance of team work and dealing with Covid-19.

These board games have been implemented with 4000+ workers at 30+ factories so far.

LinkedIn Post about the games by GIZ/LMAP:
one
two

Here is Safe (هنا امان)

Role: Lead Game Designer

I worked with a team of 8 other developers from different backgrounds outside of game development.
As the lead designer I developed the game's theme and references, and communicated them with the other developers.

The game's purpose is to raise the player's awareness about subjects like sexual harassment at the work place, worth ethics and the importance of team work. Also, the design had to be flexible enough to take more sensitive subjects as expansions to the game.

Safety Way (سكة السلامة)

Role: Lead Game Designer

I worked with a team of 10 other developers from different backgrounds outside of game development.
As the lead designer I developed the game's mechanics and communicated them with the other developers from all aspects of content creation to printing and publishing.

The game's purpose is to raise the player's awareness about dealing with Covid-19 and bust the myths that were spreading in the early days of the pandemic.

Later on, we worked on an updated version to include info about the vaccines and that also included new rules for playing the game.