Nader Youssef
Based in SF, California
With 6+ years of being a game programmer and designer on indie teams in Egypt, I moved to San Francisco, CA to get closer to this side of the industry! I designed and developed 15+ games for PC, Mobile & Web in Unity, C#, Godot & Unreal Engine. My experience in leading teams, wearing multiple hats and organizing larger projects have helped me be a good point of convergence for my teammates! I have always loved telling stories and game design, becoming a narrative designer has always been my destination!
Projects and Roles
Previous freelance work
Game | Role |
---|---|
Mushroom Farm | Game Design (Economy) |
Safety Way (Board Game) | Game Design |
Here is Safe (Board Game) | Game Design |
The Factory | Game Design/Programming |
Previous personal projects
Game | Role |
---|---|
Rigid Bond (solo project) | Game Design/Level Design |
Dear Mayor | Game Design/Narrative Design/Code/Art/Writing |
I love you, but.. (solo project) | Game Design/Writing |
Then and Now (solo project) | Game Design/Narrative Design/Writing |
Shrines of the Gods (solo project) | Game Design/Narrative Design/Writing |
An Appealing Story | Narrative Design/Writing/Programming |
Contact
Feel free to reach out and have a chat!
You can find me on twitter, feel free to send me a DM or an email.
Two board games made with The Deutsche Gesellschaft für Internationale Zusammenarbeit GmbH (GIZ)'s Labour Market Access Project (LMAP) in Egypt. As serious games targeting Egyptian factory workers to raise awareness on certain subjects like sexual harassment, work ethics, the importance of team work and dealing with Covid-19.
These board games have been implemented with 4000+ workers at 30+ factories so far.
LinkedIn Post about the games by GIZ/LMAP:
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Here is Safe (هنا امان)
Role: Lead Game Designer
I worked with a team of 8 other developers from different backgrounds outside of game development.
As the lead designer I developed the game's theme and references, and communicated them with the other developers.
The game's purpose is to raise the player's awareness about subjects like sexual harassment at the work place, worth ethics and the importance of team work. Also, the design had to be flexible enough to take more sensitive subjects as expansions to the game.
Safety Way (سكة السلامة)
Role: Lead Game Designer
I worked with a team of 10 other developers from different backgrounds outside of game development.
As the lead designer I developed the game's mechanics and communicated them with the other developers from all aspects of content creation to printing and publishing.
The game's purpose is to raise the player's awareness about dealing with Covid-19 and bust the myths that were spreading in the early days of the pandemic.
Later on, we worked on an updated version to include info about the vaccines and that also included new rules for playing the game.